Starter Practice Plans

Welcome to the Starter Level practice plans. At the Starter Level, the fundamental skills will be honed and expanded upon while the players develop an understanding of what it means to be a part of a team.

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Starter Practice Plan 3

Cultivating Values & Developing Wellness

5%
5%

Fairness

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  • The rules of basketball are important. They keep the game safe and fun. If you play outside the rules, you or someone else may get hurt, and they may try to retaliate and hurt you. Plus, even if you get away with breaking rules, it is not much fun to succeed or win by breaking the rules. It’s important in basketball and in the rest of life to follow the rules.

Warm Up

5%
5%

Freeze Tag

(2 minutes)
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  • One player or the coach will be designated as “it.”
  • When the person designated as “it” tags another player, they are “frozen” and must stand in place without moving.
  • A player can on be unfrozen if another unfrozen player comes and touches them.
  • Designate boundaries based on numbers (i.e. stay inside of half court.)
  • Complete the game when all players are frozen.
  • If needed, add multiple players who are “it”.

TECHNICAL LOAD 

  • All non-taggers have a basketball and must dribble when
    moving.

COMPETITIVE LOAD 

  • Divide into two teams: One team is “it” and must attempt to freeze the entire other team as fast as they can. After one round, switch roles and the team with the fastest time wins.

Building Skills

60%
60%

Ball Handling

Jailbreak

(2 games)
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  • Divide the group into two teams: Dribblers and defenders. The dribblers will all start inside the key. The defenders start along the three point line.
  • The dribblers all try to dribble past the defenders and over the three point line. Defenders cannot steal the ball, but can slide their feet to make the dribblers change directions.
  • Once a dribbler makes it past the defense, they become a defender. Go until there is only one dribbler left, then start a new game and switch roles.

Footwork and Conditioning

Tuck Back Drill

(2 x 6 each way)
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  • All players need a basketball or pretend to have a ball and should stand in an open space on the court.
  • Have the players face forward in a triple threat position.
  • When the coach says “tuck back!” have the players say “strong!” while dropping their right foot and putting the ball on their right hip.
  • When the coach says “over!” have the players step forward with their right foot while turning 90 degrees.
  • When the coach says “triple threat!” the players will return back to the triple threat stance until the coach says relax.

Key Points

This drill should emphasize toughness, footwork and maintaining a strong stance with the ball. Help the players understand the carry over in game situations.

Rooted 1 on 1

(2 minutes)
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  • Start the drill with three lines at halfcourt. The first person in each line has a basketball. One defender per line will stand at the three point line.
  • The offense must dribble towards the defender and only gets five dribbles to score. The defender cannot move until the offense is right in front of them.
  • Players keep track of their points.
  • Offense goes to defense and the defense joins the lines at halfcourt.

TACTICAL LOAD

  • Make the game a 1-on-2 disadvantage for the offense. The defender at the three point line can only defend above the line, while another defender plays defense inside the key. The offense has eight dribbles to attempt a shot.

Passing

The Kick Pass Drill

(1 x 2 minutes)
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  • Have the players start in 2 lines, 1 on the wing and 1 in the weakside corner. The player starting on the wing has a ball. Add a defender on both offensive players. The defender guarding the player with the ball will start 1 step behind the offense, creating an advantage for the offense.
  • As soon as the offense moves, the game is live. The player with the ball will drive to the basket and make a decision based on what the weakside defender does: If the defender leaves the player in the
    corner to help on the drive, the offense will kick the ball out for an open shot. If the defender stays with the player on the weakside, the player with the ball will try to make a layup.
  • Play until the offense scores or the defense gets the ball. Rotate the offensive players to defense and two new offensive players start the next round.

TACTICAL LOADS

  • Change the spacing of the offense. Move the offensive player without the ball to just outside of the block.
  • Make the game 3 on 3. Add an additional offense and defense to the weakside wing. Play until the offense scores, or the defense gets the ball.

Competitive Drills

Make For a Cone Game

(games of 3 minutes each)
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  • Divide the group into 2-4 teams, with a maximum of five players on each team. Each team starts at a designated spot (wing, elbow, corner).
  • Each team has a line of cones equal to the number players on the team next to them.
  • The first player in each line shoots and gets their own rebound. Ifthey make the shot, they can take a cone from any of the other 3 teams. Make or miss, they get the rebound and pass to the next person in line on their team.
  • Play for 1 minute each game. The team with the most cones at the end wins.

TECHNICAL LOADS

  • Move all players back to the three point line!
  • Play the same game, but start with a drive and kick to the shooter.

Shooting

Free Throw Golf

(1 game)
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  • Utilize as many baskets as possible and have 1 player shooting at a time.
  • The player will shoot 2 free throws at a time and rotate until each player has shot 10 total free throws.
  • After every player has taken 10 free throws, the player with the lowest score wins.
  • The scoring is as follows: If a player makes a shot nothing but net, they receive minus 2 points (-2).
  • If a player makes a shot in any way other than nothing but net, they receive minus 1 points (-1).
  • If a player misses a shot, they receive plus 1 point (+1).

COMPETITIVE LOAD

  • Create partners and have each partner group compete against each other. Partners can attempt to distract their opponent while they are shooting free throws. They just can’t block or touch them!

Rebounding

2 on 2 Box Out Game

(2-3 games)
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  • Create teams of 2 players each. Two teams start under the basket, moving in a circle. Neither team is assigned offense or defense.
  • The coach (or another player) throws the ball up on the rim and the two teams attempt to box out and grab the rebound. Whichever team secures the rebound becomes the offensive team and can
    try to score.
  • If the defending team gets a steal or rebounds a missed shot, they must take the ball back behind the three point line.
  • Play continues until one team scores or the coach calls time. Two new teams rotate on for the next round.
  • Make sure that each team gets 2-3 chances to play, and have them track their scores to see who wins.

Team Concepts

15%
15%

2-Person Closeout Drill

(2 x 1 minute)
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  • Have a coach with the ball on the wing and another coach or player on the other wing and then 2 lines on the baseline.
  • Have a player guarding the ball on the wing and saying “ball, ball, ball!”
  • When the ball is passed to the other wing the player will jump to the help position and say “help, help, help!”
  • At the same time a player from the other line will close-out to guard the ball saying “ball, ball, ball!”
  • When the ball is passed back, that player will now jump into the help position saying “help, help, help!” while a new player from the other line closes out to the ball and the original defensive player steps off the court.
  • When the coach blows the whistle or says “LIVE”, whichever offensive player has the ball will look to drive and score. The possession becomes a live 2 on 2 small-sided game.
  • Play until there is a score or a defensive stop, then rotate.

jrnba_starter_pp3_2personcloseout-drill_diagram1of4 jrnba_starter_pp3_2personcloseout-drill_diagram2of4 jrnba_starter_pp3_2personcloseout-drill_diagram3of4 jrnba_starter_pp3_2personcloseout-drill_diagram4of4

diagram

Key Points

Make sure the players are seeing both their player and the ball when they are in the help position. Make sure both players are talking and the drill stays high energy.

Competing

15%
15%

4 on 4 Continuous with Constraints

(games to 3)
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  • Divide the players into 3 teams of 4 (if you have an odd number, add substitutes to teams).
  • There will be one team at half court to start the game on offense, there will be other teams on both ends that will start on defense.
  • The team on offense will try to score on a basket. If they score they will quickly get the ball and go to the other basket on offense.
  • Whenever the defensive team stops the offensive team, they become the offense and go to the other basket.
  • Add in these restraints to the gameplay:
    Fast and furious: If the offense scores within 7 seconds of
    gaining possession, the points are worth double!
    Defensive shutdown: If a team gets three defensive stops in a
    row, they win the game!
    Pinball: Once a team gets possessions and crosses half-court,
    they can switch baskets and attack the other hoop!

Key Points

This game should be quick and high energy. It allows the players to move up and down the court without getting out of control as the defense will always be set. Make sure the defense is matching up as the team comes towards them.

5 on 5

(games to 3)
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  • Divide the players into teams (have substitutes if needed).
  • Play 5 on 5 until a team makes 3 shots.
  • Encourage the players to cut, move the ball and work on all the basketball concepts they have learned.

Compliment Session

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Gather the players together. Players group with 1-2 players next to them and share answers to the prompted questions.

  • Ask players to share something they did well, what enjoyed about today’s practice or something positive about another player’s actions.
  • Have players switch groups and ask some players to share their groups answers. Coach can build onto the player responses.

Key Points

All compliments should be natural. Not every player has to give or receive a compliment.

Skills Checklist

At the conclusion of the Starter Level, Jr. NBA players should be proficient at each of the following skills. Judging proficiency at this level is the responsibility of the coach.

Ball Handling

    Passing

      Shooting

        Footwork & Conditioning

          Rebounding

            Offense

              Defense

                Other