Jr. NBA 3v3 Official Rules of the Game

The Official High School Basketball Rules of the Game are valid for all game situations not specifically mentioned in the 3v3 Rules of the Game herein.

 1 Court and Ball

The game will be played on a 3v3 basketball court with 1 basket. A regular 3v3 court playing surface is 45 ft (width) x 35 ft (length). The court shall have a regular basketball playing court sized zone, including a free throw line, a high school three-point line and a “no-charge semi-circle” area underneath the one basket. Half a traditional basketball court may be used.

The official 3v3 ball shall be used in all categories.

Note: at grassroots level, 3v3 can be played anywhere; court markings – if any are used – shall be adapted to the available space

2 Teams

  • Each team shall consist of 5 layers (3 players on the court and 2 substitutes)
  • Before the first game is played, each team’s roster is to be finalized with the league director, after the first game is played: teams are allowed to play only with players listed on the roster.
  • Only the league director can authorize additions/subtractions from the team roster.
  • A player can play on two teams but the teams must be in two different age divisions. For example, a 5th grade player can play up a division in the same competition level.
  • A team may play in two different age divisions.
  • To be eligible for the playoffs a player must play in at least two league games

 3 Game Officials

The game officials shall consist of 1 referee or 1 referee and 1 time/score keeper.

 4 Beginning of the Game

4.1. Both teams shall warm-up simultaneously prior to the game.

4.2. A coin flip shall determine which team gets the first possession. The team that wins the coin flip can either choose to benefit from the ball possession at the beginning of the game or at the beginning of a potential overtime.

4.3. The game must start with two players on the court.

4.4. A team must have at least 2 players present to begin a game. At 5 minutes past  game time, the referee can declare the game a Forfeit if at least 2 players are not present.

5 Scoring

5.1. Every shot inside the arc shall be awarded one point.

5.2. Every shot behind the arc shall be awarded 2 points.

5.3 Every successful free throw shall be awarded 1 point.

6 Playing time/Winner of a Game

6.1. The regular playing time shall be as follows: 23 minutes of total playing time. The clock will not stop

6.2. The first team to score 25 points or more wins the game if it happens before the end of regular playing time. This rule applies to regular playing time only (not in a potential overtime).

6.3. If the score is tied at the end of playing time, an extra 2 minute period of time will be played. There shall be an interval of 1 minute before overtime starts. The first team to score 2 points in overtime wins the game. If only 1 point is scored at the end of the two minute overtime period, the team scoring the goal will be the winner. If the scored is tied at the end of overtime, play will continue and the first team to score in sudden death will win.

6.4. A team shall lose the game by forfeit if at the scheduled starting time the team is not present on the playing court with 2 players ready to play. In case of a forfeit, the game score is marked with w-0 or 0-w (“w” standing for win).

6.5. A team shall lose by default if it leaves the court before the end of the game or all the players of the team are injured and/or disqualified. In case of a default situation, the winning team can choose to keep its score or have the game forfeited, whilst the defaulting team’s score is set to 0 in any case.

6.6. A team losing by default or a tortuous forfeit will be disqualified from the completion.

Note: if a game clock is not available the running time’s length and/or required points for sudden death is at the organizer’s discretion.

 7 Fouls/Free Throws

7.1. A team is in penalty situation after it has committed 6 fouls. Players are not excluded based on the number of personal fouls subject to disqualification.

7.2. Fouls during the act of shooting inside the arc shall be awarded 1 free throw, whilst fouls during the act of shooting behind the arc shall be awarded 2 free throws.

7.3. Fouls during the act of shooting followed by a successful field goal shall be awarded 1 additional free throw.

7.4. Team fouls 7, 8 and 9 shall always be awarded with 2 free throws. The 10th and any subsequent team foul will be awarded 2 free throws and ball possession. The game shall continue with an exchange of the ball behind the arc at the top of the court after a technical or unsportsmanlike foul.

Note: no free throws are awarded after offensive foul.

8 How the Ball is played

8.1. Following each successful field goal or last free throw:

– A player from a non-scoring team will start with a check-ball, i.e. an exchange of the ball (between the defensive and offensive player) behind the arc at the top of the court. The ball must be passed in (not dribbled) from behind the arc. The defensive player is not allowed to steal the ball from the player passing the ball in. The defensive player may try to steal the in-play pass.

8.2. Following each unsuccessful field goal or last free throw (except those followed by ball possession):

– If the offensive team rebounds the ball, it may continue to attempt to score without returning the ball behind the arc.

– If the defensive team rebounds the ball, it must clear the ball behind the arc (by passing or dribbling).

8.3. If the defensive team steals or blocks the ball, it must clear the ball behind the arc (by passing or dribbling)

8.4. Possession of the ball given to either team following any dead ball situation shall start with a check-ball, i.e. an exchange of the ball (between the defensive and the offensive player) behind the arc at the top of the court.

8.5. A player is considered to be “behind the arc” when neither of his feet are inside nor stepping on the arc.

8.6. In the event of a jump ball situation, the defensive team shall be rewarded the ball.

9 Stalling

9.1. Stalling or failing to play actively (i.e. not attempting to score) shall be a violation. Teams stalling may be penalized with delay of game warning or technical foul (1 free-throw + possession of the ball)

9.2. The referee may institute a 30 second shot clock at any time. After a team has been warned about stalling, failure to hit the rim on the offensive possession within 30 seconds will result in loss of possession or technical foul (1 free-throw + possession of ball)

10 Substitutions

Substitutions can be done by any team when the ball becomes dead, prior to the check-ball or free throw. The substitute can enter the game after his teammate steps off the court and establishes a physical contact with him. Substitutions can only take place behind the end line opposite the basket and substitutions require no action from the referees or table officials.

11 Time-outs

11.1. Each team is granted one 45 second team time-out. Any player can call the time-out in a dead ball situation.

11.2. No timeouts in the last three minutes of the game. The game clock does not stop during timeouts.

11.3. All time-outs have a length of 45 seconds.

Note: time-outs and substitutions can only be called in dead ball situations or possession of the ball and cannot be called when the ball is live pursuant 8.1.

12 Protest procedure

In case a team believes its interests have been adversely affected by a decision of an official or by any event that took place during a game, it must proceed in the following manner:

  1. A player of that team shall sign the score sheet immediately at the end of the game and before the referee signs it.
  2. Within 30 minutes, the team should present a written explanation of the case, as well as a security deposit of 25 USD to the Sports Director. If the protest is accepted, then the security deposit is refunded.
  3. Video materials may be used only to decide if a last shot for a field goal at the end of the game was released during playing time and/or whether that shot for a field goal counts for 1 or 2 points.

13 Standings of teams

Both in pools and in overall competitions standings, the following classification rules apply. If teams are tied after the first step, refer to the next one – and so on.

  1. Most wins (or win ratio in case of unequal number of games in inter-pool comparison);
  2. Head-to-head confrontation (only taking win/loss into account and applies within a pool only);
  3. Most points scored in average (without considering winning scores of forfeits).
  4. Fewest points allowed (without considering winning scores of forfeits).

***The league director will have final say on all disputes and interpretations of the Rules***

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